Review: Design Disasters: Great Designers, Fabulous Failures, and Lessons Learned.

April 06, 2010 by gguthrie

Design Disasters: Book cover from Amazon.comDesign Disasters: Book cover from Amazon.com

A newcomer to the design field might be misled by the title Design Disasters:  Great Designers, Fabulous Failures, and Lessons Learned.  The scale of the words “disaster,” and “fabulous” may lead one to believe that the failures outlined in the book are notorious enough to be included in the dictionary entry for “failure.”  Within the first few pages however, the reader is reminded of something he or she should already know; that failure is highly personal, and that perception of its magnitude changes over time.

From this perspective, the book offers much guidance and inspiration for young designers, including an imperative from Debbie Millman, who describes her failure as settling for “commercial security over artistic freedom” and pushes us to “Work as hard as you can, imagine immensities, don’t compromise, and don’t waste time.  Start now.”  Although such candid self-assessments and advice are sometimes intimidating, the tone of many essays is upbeat and encouraging, and at times quite funny.

Contributors include a variety of designers, writers, artists, and musicians, who write about “design and failure (and failure by design and failure with design and design failures (made by) designers.)”  Readers may recognize the names of some contributors, such as Debbie Millman, Richard Saul Wurman, Stefan Sagmeister, and Marian Bantjes.

Descriptions of failures occurring in childhood, during schooling, in business, and after much recognition and accomplishment all express the same feelings of horror, shame, and the necessity of getting up and trying again.  Steven Heller, editor of Core77 writes, “It takes intestinal fortitude not to be devastated by failure and then to do real soul-searching and find the proverbial silver lining.”  More than one author describes looking back on their worst failures to find they were actually quite decent and that their best work was not as stellar as they once thought.

The collection of essays, some of which have appeared previously in other publications, alternately give lessons in design and life in general. Design fundamentals such as the notion of iterations, the importance of the model to show failures before they become costly, what to expect when working with clients and deadlines, and the importance of a good design education are covered.  Of life in general, the reader is reminded that failure’s sting comes from recognizing yourself in your failures, how getting serious about failure is a way to plan for a career and the future, and how failure makes you grow as a person.

Several authors describe historical failures and put them in a greater context, including the initial failed designs for Buckminster Fuller’s geodesic dome and the widespread use of synthetic estrogen among pregnant women in the 1950’s, which may or may not have given male baby boomers more feminine traits, influencing the peace and social justice movements and creative explosion of the 1960’s.

The varying authors, tones and topics make for a bumpy ride, especially when reading several essays together.   Some pieces are intensely earnest and discuss severely personal matters and tragic outcomes.  Other essays are comically anecdotal, give a lighthearted treatment of famous people and failures, or admissions such as “Man, what a piece of crap I just made.” Yet a book of just one of these types would never work, and the essays mesh to address the difficulty of failure, give hope, and a little something to help us laugh at ourselves and carry on.

The reader is left with an understanding that because design is fundamentally about human beings, and designers themselves are human, the profession is set up for failure. In the face of so much ambiguity of what is success and failure, more than one author raises the question of “Why do work at all?” The answer: in the end that is all we can do. What we learn from this collection is that the effort to attempt to make something better, and to keep trying, is inherently decent and worthwhile.  That we are just trying to make something of ourselves and may never be satisfied with our work is made a little easier by reading that even a notable, “successful” designer admits that to produce something he must “…bang my head against the wall every which way until something begins to ooze out of the nothingness and surprises me. If one day I ever do finish something that I’m 95 percent or 99 percent satisfied with, I might just throw in the towel and retire to Belize.  That would surely kill me.  Thankfully, I am still unsettled and happily dissatisfied.”


Students prepare for largest exhibition in program's history

March 28, 2010 by gguthrie

large projections

Work has gotten underway for our end of the semester exhibition, which is breaking new ground for the department and the university.  Instead of showing only work by MID students, our department is teaming up with undergrad Industrial Design, Multimedia, Graphic Design, and Museum and Exhibition Planning departments to put on the largest show University of the Arts students have ever done.  The show will take place off campus at the Icebox gallery, a well-known space in Northern Liberties that has held a lot of great shows.  We are really excited about the location and the fabulous projector setup there, as well as the chance to show the community (and potential employers) what UArts design students and departments have to offer in terms of skills and unique partnership opportunities.  The opening is April 30th and we have a lot of work to do and a lot of fun stuff planned to get the word out so stay tuned!


Humantic Design at Vizthink Philly

March 23, 2010 by fmarshall

We recently ran a Vizthink workshop, hosted by Jonny Goldstien, at UPenn Wharton School of Business.  We worked with a small group individuals from multiple different professions, to find a collective purpose focusing on visualization as our central theme. The goal of the workshop was to teach one of our new design principals, finding collective purpose.  In the larger scope, we intended that the workshop would teach participants how to apply what they leaned to their professions. The result was that five strangers, found one visualization technique that they all have a strong interest in learning. They also found several other visualization techniques for which they have strong common interests.

It was a lot of fun, thanks to everyone who attended!

For more information check it out at Vizthink Philly and Humantic Design.


Local DIYer's learn about eye tracking at Make:Philly

February 22, 2010 by gguthrie

Philly maker challenge

Last Sunday the ID department at UArts hosted another well-attended Make:Philly meeting.  Make:Philly has been holding events in the department since it was founded just over 2 years ago with the mission of providing an informal atmosphere for creative people to meet, exchange ideas, and build new devices or contraptions as part of the "maker challenge."  At this meeting members heard from UArts faculty member Dr. Slavko Milekic who has been working to build a low-cost webcam eye tracker.  You can read more about Dr. Milekic's work in his recent interview in Keystone Edge online business magazine.  Stay tuned for the next Make:Philly event coming up in March!


NextFab Opening

February 06, 2010 by jwells

January 22, 2010 marked the grand opening of NextFab Studio. NextFab Studio describe themselves as a membership-based, high-tech workshop and prototyping center- a “gym for innovators”.  A resident of the University City Science Center, located in West Philadelphia at 37th and Market, the state of the art facility offers "everything necessary for you to invent, repair, create, and innovate". NextFab boasts an impressive list of equipment available for member use. A complete list of equipment can be seen on their website at http://nextfabstudio.com/equipment/. The facility also functions as a classroom environment for those eager to learn about new technologies and processes. Memberships are offered to individuals, students, educational institutions, non-profits, and businesses on a month by month, and annual basis. For more information check out their website at http://nextfabstudio.com/


MID Students Take Trip to Knoll Headquarters

February 05, 2010 by

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MID and ID students taking Material and Processes this semester took a trip last week to the Knoll headquarters and factory in East Greenville, Pennsylvania. The students got the chance to tour the LEED certified factory and were able to ask questions of workers who had been assembling various Knoll furniture lines for over twenty years. Michael McAllister, co-instructor of M&P, had been an engineer in product development at Knoll before coming to UArts to participate in the MID program, graduating in 2002.


Jonny Goldstein visits MID and the Humantic designers

February 02, 2010 by fmarshall

This Thursday, Jonny Goldstein, founder of envizualize will be coming to the MID studio to chat with us about using his techniques and methods to act as visionaries for our upcoming meeting with The Finance department, and the Faculty Council. Jonny sees visionaries as having two basic tasks: seeing a clear picture and sharing that picture with others.

We’ll keep you posted with an update after the meeting.

In the mean time check out envizualize! and our thesis blog humanticdesign


Design For Disability

December 30, 2009 by mmiller001

Written by Graham Pullin and published by MIT press, Design for Disability methodically challenges the conventional role of design (or lack thereof) within the established medical assistive device industry. His outlook for collaboration between the two is positive and perhaps best summarized by his exploration of eyeglasses from a purely assistive device to a modern day fashion accessory. If eyeglasses correct a ‘disability’ while also acting as an extension of your personality, cannot all medical devices do the same? The shift from a medical model of disability as something to be cured to a social model that acknowledges wider social contexts is explored. is commended for its ability to create dialogue and discussion.

The book itself is methodically structured into two main sections, the first exploring tensions that exist between the medical engineering and design fields and the second pairing well known designers with disability products and questioning what could result. Tensions explored by Pullin include: fashion meets discretion, exploring meets solving, simple meets universal, identity meets ability, provocative meets sensitive, feeling meets testing, and expression meets information. In each chapter these opposing terms are defined in context of their respective medical or design cultures, the tensions they create explained, and the possible collaboration of these tensions explored though actual case studies. For example, the Apple iPod Shuffle exemplifies the tensions between simple and universal. Pullin’s pairings in the second section are thought provoking: Jonathan Ive (Industrial designer at Apple) meets hearing aids, Vexed (fashion design company) meets wheelchair capes, and Dunne&Raby (critical designers) meets memory aids.

The semantics of disability are discussed by Pullin as a preface to these two sections and a running theme throughout the book – terminology varies surprisingly among governments and proactive organizations. Is one hard of hearing, deaf, or hearing-impaired? Does designing for people with disabilities exclude designing for everyone else? Inclusive design and universal design may have the same goal (mainstream design accessible to everyone) yet their literal interpretations are deceivingly different (1-3). Semantics, it turns out, are critical when seeking to create a sustainable dialogue between design and disability.

The image projected by current assistive devices if often shameful and reflective of the traditional medical model where a disability is something to be cured. According to Pullin, when glasses were first prescribed in the 1960’s and 1970’s they were made from ‘invisible’ pink plastic meant to disguise their presence. Their singular purpose was to correct a vision problem. Pullin notes (17) “there is something undermining about invisibility that fails: a lack of self-confidence that can communicate an implied shame.” In other words, medical assistive devices that attempt to hide themselves make a statement that the users disability itself should be hidden. This mindset is a harmful one. Rather, medical devices should embrace disability as an extension of the users personality. Like a tastefully designed pair of glasses, where everything – from materials, colors, logos, and even the hinges – is on display for the world to see, a medical device should be designed as an outward expression of confidence, rather then one hidden shamefully hidden within.

However, it cannot be assumed that all disabled people seek to embrace their disability. Pullin explores the distinction between Deaf with a capital D and deaf with a lowercase d. People that are Deaf with a capital D see deafness as an integral part of their personality. They may be oblivious to modern treatments that can offer hearing restoration. Their Deafness is not something to be cured but rather it defines who they are. In contrast, people that are deaf with a lowercase d see their hearing loss as a hindrance and a social stigma. This distinction, according to Pullin (102) “…is clearly a fundamental segmentation of a hearing loss market…” and “Similar distinctions can apply to other disabilities, and the extent to which individuals chose to define themselves in terms of in spite of their disabilities.” (102.) This could be a case against universal design, Pullin notes, as removing barriers based on ability may harm these distinctions. Both sides may perceive a different role for design in the assistive device industry.

Pullin proposes the term resonant design to describe design that considers both disabled and able-bodied persons. Resonant design, while not universal or one-size-fits all, is “intended to address the needs of some people with a particular disability and other people without that disability but perhaps finding themselves in particular circumstances” (93.) Consider a watch that indicates time both traditionally with dials and physically through vibrations. This added feature would be necessary for a vision-impaired user and beneficial for the average user finding themselves in a situation where it may be inappropriate (or rude) to check the time, for example during a business meeting.

Another example used in the book is IDEO’s voice command PDA. Here the importance of bringing vision-impaired people onto the design team is stressed. Perhaps this is a critical point for the design field in general. Bring people onto your team with experience in the areas you are designing for. In the case of IDEO’s voice command PDA, these visually impaired participants were experts on the current technology available. Thus they understood the pros and cons of current technology, and in this specific case, understood the importance of adding a particular feature (93-94.)

People traditionally associate design with making something pretty – pure aesthetics. Pullin challenges this notion and praises modern design for its consideration of more than just looks. He questions why an engineering major is more likely to design a wheelchair rather than a furniture designer. Why is an interface designed by a computer science major rather than an interaction design major? (45.) Pullin specifically discusses critical design for its ability to make us think. (121.) Rather than solving problems or finding answers, critical design seeks to create dialogue and discussion and bring important cultural and societal issues into light. Do we measure a person by their disability or their level of ability? As “…Human abilities are not just restored but surpassed…” (35) design will play a pivotal role in defining these distinctions.


StudioNEXT Panel Discussion

October 13, 2009 by admin

StudioNEXT panel discussion about design education. Between 5 - 7pm at the Industrial Design Department, 5th Floor, Terra Hall, 211 South Broad Street, Corner of Walnut. Open to the public.

http://www.studionext-uarts.org/


MID Director Speaks at Global Creative Summit

October 06, 2009 by admin

Jonas Milder, MID director, is panelist at the Global Creative Economy Convergence Summit at the Philadelphia Convention Center. http://www.gcecs2009.com/